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Old Mar 27, 2009, 10:10 PM // 22:10   #21
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I say reduce the duration to like 0-2-3 and remove the clause "ends if foe takes damage" buff cost to 10 and set the recharge at 15-20. Make it like AoE shield bash.
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Old Mar 27, 2009, 11:16 PM // 23:16   #22
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Originally Posted by Shursh View Post
LOL...an AOE Spiteful Spirit? that would be totally overpowered and break PvE even more than it already is.
It's fire elite empathy.
Which means:
1. damage is going to get cut in pretty much half.
2. foes need to attack to take damage.
3. no RoJ.

Meh.
The only reason why you'd want it is for farming purposes, but then if it would cause foes to scatter it becomes even worse.


But more on topic:
Screw monks.
With limited resources - Spawning and Communing need MUCH more help then Smiting.
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Old Mar 28, 2009, 04:30 AM // 04:30   #23
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Drop the recharge to 20 make it cost 5e last 3..5..10 seconds and make it end if YOU cast a spell on that target.
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Old Mar 28, 2009, 09:55 AM // 09:55   #24
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Originally Posted by snaek View Post
@subarucar
it was in response a suggestion that street peddler made. how bout you try reading the whole thread?


to op: target foe cannot attack or be attacked imo, shorten duration (~5s) and recharge (~20s)
Its great when people use quotes, that why i know what their directing their post at. I tend to read through thread quickly, so often forget minor points.
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Old Mar 28, 2009, 08:18 PM // 20:18   #25
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meh, just a rip off of SS and VoR in smiting prayers. nah
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Old Mar 29, 2009, 06:30 PM // 18:30   #26
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Amnity

Reduce recharge to 20, reduce duration to 1...8, increase energy cost to 10.

Change functionality to:

Hex spell, ends if target foes take damage. Target foe and adjacent foes are hexed with Amnity and cannot attack. Knockdowns affected foes for 3 seconds when it ends.


Pacifism

Change to enchantment spell, Reduce recharge to 15, duration to 1...30, cost 5e, 1/4 cast.

Can only self target. You are enchanted with Pacifism. The next you are attacked, the attacker is knocked down and pacifism ends.

Or maintained enchantment for my version of pacifism instead of a duration.

Last edited by Kattar; Mar 30, 2009 at 11:14 AM // 11:14.. Reason: User should know not to do this.
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Old Mar 29, 2009, 07:12 PM // 19:12   #27
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Quote:
Originally Posted by bhavv View Post
Pacifism

Change to enchantment spell, Reduce recharge to 15, duration to 1...30, cost 5e, 1/4 cast.

Can only self target. You are enchanted with Pacifism. The next you are attacked, the attacker is knocked down and pacifism ends.
also known as a much weaker version of [balthazar's pend]............

Last edited by joshuarodger; Mar 29, 2009 at 07:44 PM // 19:44..
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Old Mar 30, 2009, 04:14 AM // 04:14   #28
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Originally Posted by joshuarodger View Post
also known as a much weaker version of [balthazar's pend]............
Exactly, but you dont waste an elite slot, and you dont need to put points into tactics or shadow arts for some extra melee defense.

Actually, I wouldnt like it as a maintained enchant because that would be sucky with holy veil, 5, 1/4, 15, 30s duration, KD next attacker, the duration allows it to be pre cast and then cast again for a second KD at the start of a battle.

Maybe it could even KD all adjacent foes on the next physical hit you take, but even just a 5e KD vs melee every 15 secs would still get plenty of use in PVP.

I actually like to use whirlwind on my monk in arenas, so the idea comes from that.
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Old Mar 30, 2009, 08:38 AM // 08:38   #29
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Taking people out of the game with one skill that requires no real skill is bad for balance and more importantly, not really fun. WoD was an example though LC has replaced it. Most of the suggested solutions of lowering down the recharge/duration or keeping similar functionality shouldn't be considered in my opinion. There's no need to put yet another hex into play when the ones we already have are already way too strong (only thing really keeping it in check is PnH and perhaps expel. People already want a nerf to pnh.) Hexway isn't all that fun to play against and it also isn't all that fun to play outside of the random few times (where 3/4 of your TA team or at least 1/2 of your GvG team has hexes.)

Changing pacifism into a lesser version of shield bash isn't a real bad idea since you don't actually block the attack and it's an enchantment spell that you have to spec for (meaning it can be shattered and you can't cast while you are already on the ground etc.) t'd have to be 1/4th to see some use and the duration should be somewhat short and I'm not totally sold on a 15r. Might be a bit too strong but at the same time, still might not see play.
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